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A Multi-Agent Psychological Simulation System for Human Behavior Modeling

arXiv.org Artificial Intelligence

Training and education in human-centered fields require authentic practice, yet realistic simulations of human behavior have remained limited. We present a multi-agent psychological simulation system that models internal cognitive-affective processes to generate believable human behaviors. In contrast to black-box neural models, this system is grounded in established psychological theories (e.g., self-efficacy, mindset, social constructivism) and explicitly simulates an ``inner parliament'' of agents corresponding to key psychological factors. These agents deliberate and interact to determine the system's output behavior, enabling unprecedented transparency and alignment with human psychology. We describe the system's architecture and theoretical foundations, illustrate its use in teacher training and research, and discuss how it embodies principles of social learning, cognitive apprenticeship, deliberate practice, and meta-cognition.


MITHOS: Interactive Mixed Reality Training to Support Professional Socio-Emotional Interactions at Schools

arXiv.org Artificial Intelligence

Teachers in challenging conflict situations often experience shame and self-blame, which relate to the feeling of incompetence but may externalise as anger. Sensing mixed signals fails the contingency rule for developing affect regulation and may result in confusion for students about their own emotions and hinder their emotion regulation. Therefore, being able to constructively regulate emotions not only benefits individual experience of emotions but also fosters effective interpersonal emotion regulation and influences how a situation is managed. MITHOS is a system aimed at training teachers' conflict resolution skills through realistic situative learning opportunities during classroom conflicts. In four stages, MITHOS supports teachers' socio-emotional self-awareness, perspective-taking and positive regard. It provides: a) a safe virtual environment to train free social interaction and receive natural social feedback from reciprocal student-agent reactions, b) spatial situational perspective taking through an avatar, c) individual virtual reflection guidance on emotional experiences through co-regulation processes, and d) expert feedback on professional behavioural strategies. This chapter presents the four stages and their implementation in a semi-automatic Wizard-of-Oz (WoZ) System. The WoZ system affords collecting data that are used for developing the fully automated hybrid (machine learning and model-based) system, and to validate the underlying psychological and conflict resolution models. We present results validating the approach in terms of scenario realism, as well as a systematic testing of the effects of external avatar similarity on antecedents of self-awareness with behavior similarity. The chapter contributes to a common methodology of conducting interdisciplinary research for human-centered and generalisable XR and presents a system designed to support it.


EduAgent: Generative Student Agents in Learning

arXiv.org Artificial Intelligence

Student simulation in online education is important to address dynamic learning behaviors of students with diverse backgrounds. Existing simulation models based on deep learning usually need massive training data, lacking prior knowledge in educational contexts. Large language models (LLMs) may contain such prior knowledge since they are pre-trained from a large corpus. However, because student behaviors are dynamic and multifaceted with individual differences, directly prompting LLMs is not robust nor accurate enough to capture fine-grained interactions among diverse student personas, learning behaviors, and learning outcomes. This work tackles this problem by presenting a newly annotated fine-grained large-scale dataset and proposing EduAgent, a novel generative agent framework incorporating cognitive prior knowledge (i.e., theoretical findings revealed in cognitive science) to guide LLMs to first reason correlations among various behaviors and then make simulations. Our two experiments show that EduAgent could not only mimic and predict learning behaviors of real students but also generate realistic learning behaviors of virtual students without real data.


Leveraging generative artificial intelligence to simulate student learning behavior

arXiv.org Artificial Intelligence

Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a remarkable achievement in AI, to simulate student learning behaviors. Unlike conventional machine learning based prediction, we leverage LLMs to instantiate virtual students with specific demographics and uncover intricate correlations among learning experiences, course materials, understanding levels, and engagement. Our objective is not merely to predict learning outcomes but to replicate learning behaviors and patterns of real students. We validate this hypothesis through three experiments. The first experiment, based on a dataset of N = 145, simulates student learning outcomes from demographic data, revealing parallels with actual students concerning various demographic factors. The second experiment (N = 4524) results in increasingly realistic simulated behaviors with more assessment history for virtual students modelling. The third experiment (N = 27), incorporating prior knowledge and course interactions, indicates a strong link between virtual students' learning behaviors and fine-grained mappings from test questions, course materials, engagement and understanding levels. Collectively, these findings deepen our understanding of LLMs and demonstrate its viability for student simulation, empowering more adaptable curricula design to enhance inclusivity and educational effectiveness.


Wu Dao 2.0: Why China is Leading the Artificial Intelligence Race?

#artificialintelligence

Wu Dao 2.0 has surpassed OpenAI's GPT-3 in so many ways. China could grow to monopolise the language modelling world. Artificial intelligence models have become a strong informal indicator of national and continental progress. Wu Dao 2.0 means enlightenment. It is dubbed as China's first homegrown super-scale intelligent model system, and was led by BAAI Research Academic Vice President and Tsinghua University Professor Tang Jie.